openvibers/source.openvibe.games Commits
Default client-DLL JS off for a stable, playable game
Changes
@@@ -26,3 +26,10 @@ r_3dsky 0// freezes) — this is the menu override. The menu only joins a server on an// explicit user click, so it won't auto-connect on its own.ov_menu_auto_open 1++++// Client-side QuickJS runtime OFF by default: it currently crashes inside++// JS_Eval on the clang-cl Windows build (pinpointed via the flushed log;++// gcc/Linux is fine). With it off the game loads into the world and is stable++// and playable, and all server-side JS/net/addon/gamemode systems work.++// Client-side scripting is served through the HTML panel meanwhile.++ov_client_js_enabled 0
@@ -26,3 +26,10 @@ r_3dsky 0
@@ -26,3 +26,10 @@ r_3dsky 0
// freezes) — this is the menu override. The menu only joins a server on an
// freezes) — this is the menu override. The menu only joins a server on an
// explicit user click, so it won't auto-connect on its own.
// explicit user click, so it won't auto-connect on its own.
ov_menu_auto_open 1
ov_menu_auto_open 1
+
+// Client-side QuickJS runtime OFF by default: it currently crashes inside
+// JS_Eval on the clang-cl Windows build (pinpointed via the flushed log;
+// gcc/Linux is fine). With it off the game loads into the world and is stable
+// and playable, and all server-side JS/net/addon/gamemode systems work.
+// Client-side scripting is served through the HTML panel meanwhile.
+ov_client_js_enabled 0