Commits
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openvibe-contracts v0.188.2 (was v0.186.0) (#86)OpenVibers · 29 days ago
09e7152 -
Games: request telemetry with bounded route labels, 14-day retention (#85)OpenVibers · 29 days ago
abd1083 -
openvibe-sdk v0.46.0 (was v0.44.0) (#84)OpenVibers · 29 days ago
9a00268 -
openvibe-shared v4.2.1 (was v4.2.0) (#83)OpenVibers · 29 days ago
f7a8f4f -
Games: the home page description fits a search result (155 characters) (#82)OpenVibers · 29 days ago
d47e1b9 -
openvibe-contracts v0.186.0 (was v0.143.0) (#81)OpenVibers · 29 days ago
aa4ff8c -
Games: /updates links the site icon (the browser watch saw a /favicon.ico 404) (#80)OpenVibers · 29 days ago
a42d453 -
openvibe-shared v4.2.0 (was v4.1.9) (#79)OpenVibers · 29 days ago
487e0a7 -
Games: /updates — what shipped on openvibe.games (the shared update log) (#78)OpenVibers · 29 days ago
627ff50 -
Games: the in-game boards read OpenVibe.Play's (local board SQL removed) (#77)OpenVibers · 29 days ago
77392eb -
README: how achievements leave Games (a garbled, stale sentence fixed) (#76)OpenVibers · 29 days ago
90e301a -
openvibe-shared v4.1.9 (was v4.1.8) (#75)OpenVibers · 29 days ago
845f71d -
openvibe-shared v4.1.8 (was v4.1.7) (#74)OpenVibers · 29 days ago
d7313c1 -
openvibe-shared v4.1.7 (was v4.1.5) (#73)OpenVibers · 29 days ago
10b4dfb -
openvibe-shared v4.1.5 (was v4.1.3) (#72)OpenVibers · 29 days ago
6f7fa31 -
Games: the Vibe Heroes art fills its card on the home page instead of sitting in a banded square (#71)OpenVibers · 29 days ago
23a0c85 -
Games M6: KTX2 surface textures — compressed on the GPU, decoded in workers, a quarter smaller; decoder vendored, JPEG fallback (#70)OpenVibers · 29 days ago
e9e941a -
Games M6: the low quality tier loads textures at most 512 px (a quarter of the GPU memory on weak phones) (#69)OpenVibers · 30 days ago
d782f6c -
Games M6: inventory icons baked into the browser (drawn once, keyed by look and recipe) (#68)OpenVibers · 30 days ago
fef18e4 -
Games: physgun texture as a 320 KB JPEG (was a 1.43 MB PNG), .obj served as text, only hashed /assets/ immutable (#67)OpenVibers · 30 days ago
4ece44d -
Games M6: Babylon's core as a chain of layers (largest chunk 350 KB, was 2.09 MB); WebGPU and particles on demand (#66)OpenVibers · 30 days ago
f604279 -
Games: the leaderboard page points to OpenVibe.Play (#65)OpenVibers · 30 days ago
ed1eae8 -
Games: scores, unlocks and guest adoptions go to OpenVibe.Play (GAMES_PLAY_URL) (#64)OpenVibers · 30 days ago
8c5231e -
Games: the game page says what it is without JavaScript (both games, what they need, links) (#63)OpenVibers · 30 days ago
9ad6a6e -
Games: the editor E2E runs in CI and is green again (metrics summed per room; paint checks stroke a visible point) (#62)OpenVibers · 30 days ago
d4407a5 -
Games: physics loads as a wasm file in the browser (M6: no 4.4 MB base64 chunk) (#61)OpenVibers · 30 days ago
647ea29 -
Games: Vibe Heroes passes the browser check (no prohibited aria-labels; the game described without JavaScript) (#60)OpenVibers · 30 days ago
a8ea178 -
Games: campaign numbers for the casual games (players, first battles, D1/D7 by ad source and campaign; staff only) (#59)OpenVibers · 30 days ago
d3aee2d -
Games: the casual line's kit and Vibe Heroes, an idle hero collector at /play/vibe-heroes (plan T22) (#58)OpenVibers · 30 days ago
134dbab -
openvibe-shared v4.1.3 (was v4.1.2) (#56)OpenVibers · 12 Oct 2026
f2e2d95