openvibers/openvibe.games Commits
README: how achievements leave Games (a garbled, stale sentence fixed) (#76)
Changes
@@@ -183,8 +183,10 @@ do not know the platform exists. See [ADR-0006](docs/adr/0006-canonical-subjectsPostgreSQL, table `event_outbox`): `games.player.joined|left`,`games.skill.leveled`, `games.blueprint.unlocked`, `games.world.saved`(at most one checkpoint per `WORLD_SAVED_EVENT_MINUTES`, plus shutdown) and-- `games.mod.installed|enabled|disabled|grants_changed|revoked`. There is no-- first-visit achievement is stored locally in Games; achievement events are not yet published.++ `games.mod.installed|enabled|disabled|grants_changed|revoked`. Achievements are++ not published as events: an unlock is stored in Games (its achievement rules read++ those tables) and sent to OpenVibe.Play over Play's API (`GAMES_PLAY_URL`), which++ is the network-wide read surface for titles, scores and unlocks.Progression events come from what a save actually wrote, in the sametransaction.- **Inventory.** Six built-in achievements give Live items: Scraplandia First Haul (Toxic Name), Big Haul (Golden Name), Haul Week (Cowboy Hat); Salvage Rush First Haul (Neon Name), Big Haul (Flames), Arena Winner (Stars). Games grants them after unlock or guest adoption using its own OAuth client; failed grants retry. Inventory items are free, never sold or traded.
@@ -183,8 +183,10 @@ do not know the platform exists. See [ADR-0006](docs/adr/0006-canonical-subjects
@@ -183,8 +183,10 @@ do not know the platform exists. See [ADR-0006](docs/adr/0006-canonical-subjects
PostgreSQL, table `event_outbox`): `games.player.joined|left`,
PostgreSQL, table `event_outbox`): `games.player.joined|left`,
`games.skill.leveled`, `games.blueprint.unlocked`, `games.world.saved`
`games.skill.leveled`, `games.blueprint.unlocked`, `games.world.saved`
(at most one checkpoint per `WORLD_SAVED_EVENT_MINUTES`, plus shutdown) and
(at most one checkpoint per `WORLD_SAVED_EVENT_MINUTES`, plus shutdown) and
- `games.mod.installed|enabled|disabled|grants_changed|revoked`. There is no
- first-visit achievement is stored locally in Games; achievement events are not yet published.
+ `games.mod.installed|enabled|disabled|grants_changed|revoked`. Achievements are
+ not published as events: an unlock is stored in Games (its achievement rules read
+ those tables) and sent to OpenVibe.Play over Play's API (`GAMES_PLAY_URL`), which
+ is the network-wide read surface for titles, scores and unlocks.
Progression events come from what a save actually wrote, in the same
Progression events come from what a save actually wrote, in the same
transaction.
transaction.
- **Inventory.** Six built-in achievements give Live items: Scraplandia First Haul (Toxic Name), Big Haul (Golden Name), Haul Week (Cowboy Hat); Salvage Rush First Haul (Neon Name), Big Haul (Flames), Arena Winner (Stars). Games grants them after unlock or guest adoption using its own OAuth client; failed grants retry. Inventory items are free, never sold or traded.
- **Inventory.** Six built-in achievements give Live items: Scraplandia First Haul (Toxic Name), Big Haul (Golden Name), Haul Week (Cowboy Hat); Salvage Rush First Haul (Neon Name), Big Haul (Flames), Arena Winner (Stars). Games grants them after unlock or guest adoption using its own OAuth client; failed grants retry. Inventory items are free, never sold or traded.