# OpenVibe: Source Deployment Status **Last updated:** June 28, 2026 **Status:** Local MVP foundation operational ## What Runs Locally - Backend API starts and responds on `http://127.0.0.1:3000`. - PostgreSQL dev database starts through the repo tooling. - Five SRCDS shards boot: - Hub: `ov_hub` on `127.0.0.1:27015` - Prop Hunt: `ph_openvibe_dev` on `127.0.0.2:27016` - Deathrun: `dr_openvibe_dev` on `127.0.0.3:27017` - Fort Wars: `fw_openvibe_dev` on `127.0.0.4:27018` - Traitor Town: `tt_openvibe_dev` on `127.0.0.5:27019` - Sidecars register and heartbeat those servers with the backend. - Travel requests return live local connect targets for every mode. - Maps use direct local connect commands for the current Proton client fallback; regenerate with `OPENVIBE_USE_OV_JOIN=1` after rebuilding/loading the custom OpenVibe client DLL. ## Implemented Pieces | Component | Status | Notes | | --- | --- | --- | | Backend API | Complete for MVP | Dev auth, Steam ticket auth route, inventory, shop, travel, rewards, leaderboard, asset manifest, batch match rewards. | | PostgreSQL schema | Complete for MVP | Durable players, currency, inventory, servers, join tokens, match results. | | Redis sessions | Implemented | Enabled when `SESSION_REDIS_URL` is set. | | C++ client travel | Implemented | `ov_join ` calls `/v1/travel/request` and connects with token. | | C++ server validation | Implemented | Validates `ov_join_token` against `/v1/travel/validate`. | | VGUI menu | Implemented | `openvibe_menu` / `ov_menu` plus `resource/GameMenu.res`. | | Prop Hunt disguise | Implemented | Server-side allowlisted model swap/reset. | | Fort Wars placement | Implemented | Server-side allowlisted physics prop spawning. | | Steam auth | Implemented route | Requires real `STEAM_WEB_API_KEY` and `STEAM_APP_ID` for production. | | CDN manifest | Implemented route | Requires real hosted storage under `openvibe.games` for production content. | | Production infra | Scaffolded | Docker Compose, Docker Swarm, Kubernetes, nginx CDN config. | | Parties/friend invites | Implemented | Create party, invite, accept, capacity-aware party travel. | | Moderation/audit | Implemented | Admin audit event write/list routes. | | Metrics/backups | Implemented | `/metrics` endpoint and `tools/backup-postgres.sh`. | ## Verified ```bash cd ~/src/openvibe-source/backend npm run build npm test ``` Result: TypeScript build passed, 11 tests passed. ```bash cd ~/src/openvibe-source tools/build-sdk-linux.sh OPENVIBE_SRCDS_MAP_DELAY=3 OPENVIBE_SRCDS_SMOKE_TIMEOUT=45 tools/smoke-srcds.sh ``` Result: Source SDK Linux64 build passed. SRCDS smoke test passed for all five maps. Full stack was also tested with: ```bash cd ~/src/openvibe-source OPENVIBE_SRCDS_MAP_DELAY=3 tools/dev-up.sh node tools/smoke-api.mjs tools/dev-down.sh ``` ## Runtime Note The installed Source SDK Base 2013 Dedicated Server directory provided by the user: ```text /mnt/6tb/ssd_offload/home/workstation/.steam/debian-installation/steamapps/common/Source SDK Base 2013 Dedicated Server ``` contains Windows server binaries in this environment. OpenVibe local Linux testing uses the TF2 Linux64 SRCDS runtime at: ```text ~/srcds/tf2 ``` ## Production Gaps Before public deployment: - Configure real Steam app identity and `STEAM_WEB_API_KEY`. - Host cosmetic assets under the `openvibe.games` CDN path. - Set real production secrets for API, Redis, PostgreSQL, and admin routes. - Add alert routing, log shipping, deployment secret management, and regular restore drills. - Expand each game mode from prototype rules into full production gameplay. - Add moderation/admin UI and anti-abuse controls.