backend/node_modules/ backend/dist/ backend/.env # Local Valve SDK checkout. OpenVibe patch sources are tracked in sdk/openvibe/. engine/source-sdk-2013/ hammer/vmf/*.log hammer/vmf/*.prt hammer/vmf/*.lin hammer/vmf/*.vmx hammer/vmf/*.bsp game/openvibe.games/ServerConfig.vdf game/openvibe.games/console.log game/openvibe.games/demoheader.tmp game/openvibe.games/download/ game/openvibe.games/downloadlists/ game/openvibe.games/logs/ game/openvibe.games/materials/vgui/* !game/openvibe.games/materials/vgui/gfx/ !game/openvibe.games/materials/vgui/gfx/** game/openvibe.games/cfg/settings.scr backups/ *.core # core dumps: match a root-level `core` file and pid-suffixed dumps, but NOT # directories named "core" (e.g. game/openvibe.games/js/core/). /core core.[0-9]* debug.log steam_appid.txt .DS_Store # node_modules are tracked via package-lock.json; exclude the installed version to reduce repo size launcher/node_modules/ backend/node_modules/ # OpenVibe local/generated build junk .tmp/ *.bak.* tools/*.bak.* engine/source-sdk-2013/src/game/shared/openvibe/third_party/quickjs/build/ # OpenVibe local/generated build diagnostics artifacts/ _deps/ *.tmp *.log game/openvibe.games/js/node_modules/ game/openvibe.games/js/ov_downloads/