openvibers/source.openvibe.games DEPLOYMENT_STATUS.md
DEPLOYMENT_STATUS.md
| 1 | # OpenVibe: Source Deployment Status |
| 2 | |
| 3 | **Last updated:** June 28, 2026 |
| 4 | **Status:** Local MVP foundation operational |
| 5 | |
| 6 | ## What Runs Locally |
| 7 | |
| 8 | - Backend API starts and responds on `http://127.0.0.1:3000`. |
| 9 | - PostgreSQL dev database starts through the repo tooling. |
| 10 | - Five SRCDS shards boot: |
| 11 | - Hub: `ov_hub` on `127.0.0.1:27015` |
| 12 | - Prop Hunt: `ph_openvibe_dev` on `127.0.0.2:27016` |
| 13 | - Deathrun: `dr_openvibe_dev` on `127.0.0.3:27017` |
| 14 | - Fort Wars: `fw_openvibe_dev` on `127.0.0.4:27018` |
| 15 | - Traitor Town: `tt_openvibe_dev` on `127.0.0.5:27019` |
| 16 | - Sidecars register and heartbeat those servers with the backend. |
| 17 | - Travel requests return live local connect targets for every mode. |
| 18 | - Maps use direct local connect commands for the current Proton client fallback; regenerate with `OPENVIBE_USE_OV_JOIN=1` after rebuilding/loading the custom OpenVibe client DLL. |
| 19 | |
| 20 | ## Implemented Pieces |
| 21 | |
| 22 | | Component | Status | Notes | |
| 23 | | --- | --- | --- | |
| 24 | | Backend API | Complete for MVP | Dev auth, Steam ticket auth route, inventory, shop, travel, rewards, leaderboard, asset manifest, batch match rewards. | |
| 25 | | PostgreSQL schema | Complete for MVP | Durable players, currency, inventory, servers, join tokens, match results. | |
| 26 | | Redis sessions | Implemented | Enabled when `SESSION_REDIS_URL` is set. | |
| 27 | | C++ client travel | Implemented | `ov_join <mode>` calls `/v1/travel/request` and connects with token. | |
| 28 | | C++ server validation | Implemented | Validates `ov_join_token` against `/v1/travel/validate`. | |
| 29 | | VGUI menu | Implemented | `openvibe_menu` / `ov_menu` plus `resource/GameMenu.res`. | |
| 30 | | Prop Hunt disguise | Implemented | Server-side allowlisted model swap/reset. | |
| 31 | | Fort Wars placement | Implemented | Server-side allowlisted physics prop spawning. | |
| 32 | | Steam auth | Implemented route | Requires real `STEAM_WEB_API_KEY` and `STEAM_APP_ID` for production. | |
| 33 | | CDN manifest | Implemented route | Requires real hosted storage under `openvibe.games` for production content. | |
| 34 | | Production infra | Scaffolded | Docker Compose, Docker Swarm, Kubernetes, nginx CDN config. | |
| 35 | | Parties/friend invites | Implemented | Create party, invite, accept, capacity-aware party travel. | |
| 36 | | Moderation/audit | Implemented | Admin audit event write/list routes. | |
| 37 | | Metrics/backups | Implemented | `/metrics` endpoint and `tools/backup-postgres.sh`. | |
| 38 | |
| 39 | ## Verified |
| 40 | |
| 41 | ```bash |
| 42 | cd ~/src/openvibe-source/backend |
| 43 | npm run build |
| 44 | npm test |
| 45 | ``` |
| 46 | |
| 47 | Result: TypeScript build passed, 11 tests passed. |
| 48 | |
| 49 | ```bash |
| 50 | cd ~/src/openvibe-source |
| 51 | tools/build-sdk-linux.sh |
| 52 | OPENVIBE_SRCDS_MAP_DELAY=3 OPENVIBE_SRCDS_SMOKE_TIMEOUT=45 tools/smoke-srcds.sh |
| 53 | ``` |
| 54 | |
| 55 | Result: Source SDK Linux64 build passed. SRCDS smoke test passed for all five maps. |
| 56 | |
| 57 | Full stack was also tested with: |
| 58 | |
| 59 | ```bash |
| 60 | cd ~/src/openvibe-source |
| 61 | OPENVIBE_SRCDS_MAP_DELAY=3 tools/dev-up.sh |
| 62 | node tools/smoke-api.mjs |
| 63 | tools/dev-down.sh |
| 64 | ``` |
| 65 | |
| 66 | ## Runtime Note |
| 67 | |
| 68 | The installed Source SDK Base 2013 Dedicated Server directory provided by the user: |
| 69 | |
| 70 | ```text |
| 71 | /mnt/6tb/ssd_offload/home/workstation/.steam/debian-installation/steamapps/common/Source SDK Base 2013 Dedicated Server |
| 72 | ``` |
| 73 | |
| 74 | contains Windows server binaries in this environment. OpenVibe local Linux testing uses the TF2 Linux64 SRCDS runtime at: |
| 75 | |
| 76 | ```text |
| 77 | ~/srcds/tf2 |
| 78 | ``` |
| 79 | |
| 80 | ## Production Gaps |
| 81 | |
| 82 | Before public deployment: |
| 83 | |
| 84 | - Configure real Steam app identity and `STEAM_WEB_API_KEY`. |
| 85 | - Host cosmetic assets under the `openvibe.games` CDN path. |
| 86 | - Set real production secrets for API, Redis, PostgreSQL, and admin routes. |
| 87 | - Add alert routing, log shipping, deployment secret management, and regular restore drills. |
| 88 | - Expand each game mode from prototype rules into full production gameplay. |
| 89 | - Add moderation/admin UI and anti-abuse controls. |
| 90 |