openvibers/source.openvibe.games DEPLOYMENT_STATUS.md
DEPLOYMENT_STATUS.md
OpenVibe: Source Deployment Status
Last updated: June 28, 2026
Status: Local MVP foundation operational
What Runs Locally
- Backend API starts and responds on
http://127.0.0.1:3000. - PostgreSQL dev database starts through the repo tooling.
- Five SRCDS shards boot:
- Hub:
ov_hubon127.0.0.1:27015 - Prop Hunt:
ph_openvibe_devon127.0.0.2:27016 - Deathrun:
dr_openvibe_devon127.0.0.3:27017 - Fort Wars:
fw_openvibe_devon127.0.0.4:27018 - Traitor Town:
tt_openvibe_devon127.0.0.5:27019 - Sidecars register and heartbeat those servers with the backend.
- Travel requests return live local connect targets for every mode.
- Maps use direct local connect commands for the current Proton client fallback; regenerate with
OPENVIBE_USE_OV_JOIN=1after rebuilding/loading the custom OpenVibe client DLL.
Implemented Pieces
| Component | Status | Notes |
| --- | --- | --- |
| Backend API | Complete for MVP | Dev auth, Steam ticket auth route, inventory, shop, travel, rewards, leaderboard, asset manifest, batch match rewards. |
| PostgreSQL schema | Complete for MVP | Durable players, currency, inventory, servers, join tokens, match results. |
| Redis sessions | Implemented | Enabled when SESSION_REDIS_URL is set. |
| C++ client travel | Implemented | ov_join <mode> calls /v1/travel/request and connects with token. |
| C++ server validation | Implemented | Validates ov_join_token against /v1/travel/validate. |
| VGUI menu | Implemented | openvibe_menu / ov_menu plus resource/GameMenu.res. |
| Prop Hunt disguise | Implemented | Server-side allowlisted model swap/reset. |
| Fort Wars placement | Implemented | Server-side allowlisted physics prop spawning. |
| Steam auth | Implemented route | Requires real STEAM_WEB_API_KEY and STEAM_APP_ID for production. |
| CDN manifest | Implemented route | Requires real hosted storage under openvibe.games for production content. |
| Production infra | Scaffolded | Docker Compose, Docker Swarm, Kubernetes, nginx CDN config. |
| Parties/friend invites | Implemented | Create party, invite, accept, capacity-aware party travel. |
| Moderation/audit | Implemented | Admin audit event write/list routes. |
| Metrics/backups | Implemented | /metrics endpoint and tools/backup-postgres.sh. |
Verified
cd ~/src/openvibe-source/backend
npm run build
npm test
Result: TypeScript build passed, 11 tests passed.
cd ~/src/openvibe-source
tools/build-sdk-linux.sh
OPENVIBE_SRCDS_MAP_DELAY=3 OPENVIBE_SRCDS_SMOKE_TIMEOUT=45 tools/smoke-srcds.sh
Result: Source SDK Linux64 build passed. SRCDS smoke test passed for all five maps.
Full stack was also tested with:
cd ~/src/openvibe-source
OPENVIBE_SRCDS_MAP_DELAY=3 tools/dev-up.sh
node tools/smoke-api.mjs
tools/dev-down.sh
Runtime Note
The installed Source SDK Base 2013 Dedicated Server directory provided by the user:
/mnt/6tb/ssd_offload/home/workstation/.steam/debian-installation/steamapps/common/Source SDK Base 2013 Dedicated Server
contains Windows server binaries in this environment. OpenVibe local Linux testing uses the TF2 Linux64 SRCDS runtime at:
~/srcds/tf2
Production Gaps
Before public deployment:
- Configure real Steam app identity and
STEAM_WEB_API_KEY. - Host cosmetic assets under the
openvibe.gamesCDN path. - Set real production secrets for API, Redis, PostgreSQL, and admin routes.
- Add alert routing, log shipping, deployment secret management, and regular restore drills.
- Expand each game mode from prototype rules into full production gameplay.
- Add moderation/admin UI and anti-abuse controls.