openvibers/source.openvibe.games DEPLOYMENT_STATUS.md

DEPLOYMENT_STATUS.md

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OpenVibe: Source Deployment Status

Last updated: June 28, 2026
Status: Local MVP foundation operational

What Runs Locally

  • Backend API starts and responds on http://127.0.0.1:3000.
  • PostgreSQL dev database starts through the repo tooling.
  • Five SRCDS shards boot:
  • Hub: ov_hub on 127.0.0.1:27015
  • Prop Hunt: ph_openvibe_dev on 127.0.0.2:27016
  • Deathrun: dr_openvibe_dev on 127.0.0.3:27017
  • Fort Wars: fw_openvibe_dev on 127.0.0.4:27018
  • Traitor Town: tt_openvibe_dev on 127.0.0.5:27019
  • Sidecars register and heartbeat those servers with the backend.
  • Travel requests return live local connect targets for every mode.
  • Maps use direct local connect commands for the current Proton client fallback; regenerate with OPENVIBE_USE_OV_JOIN=1 after rebuilding/loading the custom OpenVibe client DLL.

Implemented Pieces

| Component | Status | Notes |
| --- | --- | --- |
| Backend API | Complete for MVP | Dev auth, Steam ticket auth route, inventory, shop, travel, rewards, leaderboard, asset manifest, batch match rewards. |
| PostgreSQL schema | Complete for MVP | Durable players, currency, inventory, servers, join tokens, match results. |
| Redis sessions | Implemented | Enabled when SESSION_REDIS_URL is set. |
| C++ client travel | Implemented | ov_join <mode> calls /v1/travel/request and connects with token. |
| C++ server validation | Implemented | Validates ov_join_token against /v1/travel/validate. |
| VGUI menu | Implemented | openvibe_menu / ov_menu plus resource/GameMenu.res. |
| Prop Hunt disguise | Implemented | Server-side allowlisted model swap/reset. |
| Fort Wars placement | Implemented | Server-side allowlisted physics prop spawning. |
| Steam auth | Implemented route | Requires real STEAM_WEB_API_KEY and STEAM_APP_ID for production. |
| CDN manifest | Implemented route | Requires real hosted storage under openvibe.games for production content. |
| Production infra | Scaffolded | Docker Compose, Docker Swarm, Kubernetes, nginx CDN config. |
| Parties/friend invites | Implemented | Create party, invite, accept, capacity-aware party travel. |
| Moderation/audit | Implemented | Admin audit event write/list routes. |
| Metrics/backups | Implemented | /metrics endpoint and tools/backup-postgres.sh. |

Verified

cd ~/src/openvibe-source/backend
npm run build
npm test

Result: TypeScript build passed, 11 tests passed.

cd ~/src/openvibe-source
tools/build-sdk-linux.sh
OPENVIBE_SRCDS_MAP_DELAY=3 OPENVIBE_SRCDS_SMOKE_TIMEOUT=45 tools/smoke-srcds.sh

Result: Source SDK Linux64 build passed. SRCDS smoke test passed for all five maps.

Full stack was also tested with:

cd ~/src/openvibe-source
OPENVIBE_SRCDS_MAP_DELAY=3 tools/dev-up.sh
node tools/smoke-api.mjs
tools/dev-down.sh

Runtime Note

The installed Source SDK Base 2013 Dedicated Server directory provided by the user:

/mnt/6tb/ssd_offload/home/workstation/.steam/debian-installation/steamapps/common/Source SDK Base 2013 Dedicated Server

contains Windows server binaries in this environment. OpenVibe local Linux testing uses the TF2 Linux64 SRCDS runtime at:

~/srcds/tf2

Production Gaps

Before public deployment:

  • Configure real Steam app identity and STEAM_WEB_API_KEY.
  • Host cosmetic assets under the openvibe.games CDN path.
  • Set real production secrets for API, Redis, PostgreSQL, and admin routes.
  • Add alert routing, log shipping, deployment secret management, and regular restore drills.
  • Expand each game mode from prototype rules into full production gameplay.
  • Add moderation/admin UI and anti-abuse controls.