openvibers/openvibe.play AGENTS.md
AGENTS.md
AGENTS.md — OpenVibe.Play
Project Overview
OpenVibe.Play is the network's game services: achievements, leaderboards and cloud saves for every OpenVibe game. A
game registers its title with its own OpenVibe token, posts what its players did, and anyone reads its boards. The
rules of each game stay in the game; Play keeps the record and answers it.
- Domain:
play.openvibe.network· Port: 5040 · Service id:play· Env prefix:PLAY - Runtime: Node 22, Express 4, PostgreSQL 18 through
openvibe-sdk/db(PGlite in development/tests), Valkey for
shared limits when configured. - Read first: [README.md](README.md), [STATUS.json](STATUS.json), [.env.example](.env.example).
Network context: accounts and sign-in are OpenVibe.Network (service/app tokens with audience openvibe.play, the
JWKS, play.* capability grants, and person sign-in for "your achievements"). Items are OpenVibe.Inventory's and
OpenCoins are the wallet's — Play does not grant either. Account export/deletion arrives from OpenVibe.Events at
/internal/events. Game rules, rounds, anti-cheat and the player pages live in OpenVibe.Games; Play is the record and
the API.
Commands
npm ci # install (contracts/sdk/shared pinned by tag)
npm run dev # http://localhost:5040, embedded PGlite in data/pglite
npm start # node server/index.js
npm test # every test/*.test.js on PGlite with a mock Network, no network
npm run test:pg # the same through PostgreSQL + PgBouncer
npm test -- play-api # only test files whose name contains the word
node --check <file.js> # syntax check (no linter configured)
No build step and no public pages: Play's own CSS is [public/css/](public/css/), but the player-facing pages were
moved to OpenVibe.Games. The old addresses (/, /t/:title, /me, /docs, /updates) answer 301 there through
[server/http/moved.js](server/http/moved.js).
Architecture at a Glance
- Entry: [server/index.js](server/index.js) — listener, telemetry retention and the two account subscriptions;
graceful stop increateLifecycle(). - App factory: [server/app.js](server/app.js) — helmet/CSP, SSO,
/auth,/internal/events,/shared+ static,
/api/v1, the moved-page redirects, discovery, 404/error handler. Tests callcreateApp({ store, fetchImpl, ... }). - Config: [server/config.js](server/config.js) —
load(env)is pure; production/etc/openvibe/play.env. - Store: [server/play/store.js](server/play/store.js) — titles, achievements, boards, scores, unlocks, guest
adoption, sandbox restrictions, cloud saves. Account data:
[server/play/account-data.js](server/play/account-data.js). - HTTP: [server/http/api.js](server/http/api.js) (
/api/v1), [server/http/principal.js](server/http/principal.js)
(service/app/person, title ownership, capabilities), [server/http/moved.js](server/http/moved.js),
[server/http/discovery.js](server/http/discovery.js) (robots/llms; sitemap and llms-full redirect to Games),
[server/http/router.js](server/http/router.js) (async router), [server/http/caller-limits.js](server/http/caller-limits.js). - Auth: [server/auth/sso.js](server/auth/sso.js), [server/auth/keys.js](server/auth/keys.js).
- Rendering: [server/render/](server/render/) (
html.js,layout.js,markdown.js) only for the error/redirect
surfaces and discovery; there is no site. - Database: [server/db.js](server/db.js) and [migrations/](migrations/):
play_titles,play_achievements,
play_boards,play_unlocks,play_scores,play_saves,play_subject_merges,account_data_events,
telemetry_samples. - Deploy: [deploy/systemd/openvibe-play.service](deploy/systemd/openvibe-play.service) (
/etc/openvibe/play.env,
/opt/play.openvibe.network) and [deploy/nginx/play.openvibe.network.conf](deploy/nginx/play.openvibe.network.conf)
on the openvibe.network wildcard certificate.sudo ovhost deploy play; databaseov_play; migrations run at boot.
Ownership and Boundaries
Play owns titles, their achievement definitions, boards, scores, unlocks, guest→person adoption and cloud saves per
player, plus request telemetry and account-export/deletion receipts. It does not own a game's rules, rounds or
anti-cheat (the game decides what counts and posts the result), accounts or names (Network), wearable rewards
(Inventory), OpenCoins (Network wallet), event delivery (Events), or the host/database/Valkey (Host). A title belongs
to the principal that registered it: another principal's write is refused exactly as if the title did not exist.
Auth and Capabilities
| Capability | Lets a caller |
|---|---|
| play.title.manage | register or update its own title (name, url, summary, achievements, boards), delete a sandbox title |
| play.result.write | post scores/unlocks and cloud saves to its own title, adopt a guest as a person |
| play.player.read | read a player's unlocks/saves in its own title |
Tokens are Network service or app tokens for audience openvibe.play; person routes accept the person's token or this
site's session. Public title/board/profile reads answer every origin (CORS) and require no token; writes never.
- Sandbox apps (ADR-014): a developer's sandbox app registers up to 3 titles with ids starting
sandbox-, guest
players only, never listed/counted/indexed, readable at their id withsandbox: true, and deletable by their app.
A production app registers the real name and never takes asandbox-id; a production title is never deleted. - Guest adoption (
POST /titles/:title/players/:guest/adopt) links a guest's record to ausr_…; it must be
idempotent and audited as that title's principal. - Errors are RFC 9457 problem+json. Keep the "not yours = not found" rule: never leak another principal's title.
API (/api/v1)
Anyone (CORS): GET /titles, GET /titles/:title, GET /titles/:title/boards/:board?period=week|all&page=,
GET /people/:subject/achievements. A person: GET /me/achievements, GET /me/saves,
DELETE /me/saves/:title/:slot. A title's principal: PUT /titles/:title, DELETE /titles/:title (sandbox only),
POST /titles/:title/scores (up to 100 entries; a time board's score is whole ms 0–86400000),
POST /titles/:title/unlocks, POST /titles/:title/players/:guest/adopt,
GET|PUT|DELETE /titles/:title/players/:player/saves[/:slot] (a stale version is 409; list omits the data),
GET /titles/:title/players/:player/achievements (play.player.read). Machine endpoints /api/health, /api/ready,
/release.json, /metrics are loopback only.
Conventions
- CommonJS, 4-space indent, single quotes, semicolons; no linter/formatter. Async handlers through
[server/http/router.js](server/http/router.js). - New schema = a new
migrations/NNNN_name.sql; never edit one that has run. Keepplay_prefixes. - Public reads are CORS-open and credential-free; a presented token must still hold the route's capability.
- IDs are stable strings from the caller (
title, board, achievement id, guest/player id); never derive authority
from a name. A hidden achievement's name is returned only after unlock. - Phone first and no Font Awesome apply to any page that still renders here (error/redirect/discovery only); the
player pages are Games' responsibility now. - "Calm reduces, only Off removes": a board
periodor a hidden definition reduces; only an explicit delete removes
(and a production title has no delete). - Never log tokens, a player's record or a save's data.
Key Pitfalls
- Moved pages: Play renders no site;
/,/t/:title,/me,/docs,/updatesmust 301 to the matching
OpenVibe.Games page. Adding a page here would fork the product — add it to Games instead. - Sandbox containment: sandbox titles are invisible to listings, profiles, counts and Search, cannot adopt a
person's record, and cannot use a real prefix. [test/sandbox.test.js](test/sandbox.test.js) guards it. - Time boards: a time board's unit is
ms, scores are whole milliseconds in 0…86 400 000; do not accept a float,
seconds or a negative. [test/time-boards.test.js](test/time-boards.test.js) and the time migration guard it. - Cloud saves: a write with a stale version is 409; the list endpoint never returns
data; a save belongs to the
title's principal for its own players and to the person for/me/saves.cloud savesare not achievements. - Guest adoption must merge only that title's guest record, never another title's, and must be repeatable.
- Account export/deletion is loopback-only, signature-verified and idempotent; a redelivery changes nothing.
- Drill/readiness: the DB is the required readiness check; Network JWKS, OAuth client and Valkey are optional and
reported per check on/api/ready.
Testing
npm test runs each file in its own process on temp PGlite with a mock Network: API, sandbox, saves, time boards and
their migration, moved pages, caller limits, auth/JWKS, discovery, secret-leak/session/redirect, service kit and
telemetry. npm run test:pg for the PostgreSQL path. Run the narrowest file first, then the suite; always
node --check changed files.
Documentation
- [README.md](README.md) — purpose, ownership, capabilities, acceptance, security, deploy, API, layout.
- [STATUS.json](STATUS.json) — stage, deployed flag, features and not-yet list.
- [.env.example](.env.example) — variable names only.
- [CHANGELOG.md](CHANGELOG.md), [SECURITY.md](SECURITY.md).