Commits
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Casual game view: a drag at its end scrolls the page (#384)OpenVibers · 23 h ago
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Games: two published example creator worlds (Beacon Hill, The Workshop) (#299)OpenVibers · 6 days ago
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Share: one Share sheet on worlds, results and scores (#289)OpenVibers · 7 days ago
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Creator worlds page: Open Graph and Twitter tags, so a shared /worlds link has a preview (#129)OpenVibers · 24 days ago
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First steps: a Craft a Stone Pickaxe step after the axe, and the gather hint asks for five stones (nothing said to make a pickaxe before the quarry, and one stone finished gathering) (#128)OpenVibers · 24 days ago
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Salvage Rush's arena looks like a scrapyard pit: a plated wall with corner lamps, scrap heaps, crates and drums clear of the scrap spots, and a spawn pad (it was a bare floor with four coloured boxes) (#127)OpenVibers · 24 days ago
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Salvage Rush runs no NPCs: a world definition can name its own (npcSpawns, [] for none), and the arena did get the procedural world's townsfolk, warden and Rustjaw thugs (#126)OpenVibers · 24 days ago
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Scraplandia on a phone: with touch controls showing, the hotbar sits above the buttons, the bars above the stick, the waypoint under the OpenVibe button and a compact first-steps panel at the top right (the controls covered the panel and the bars sat on the hotbar) (#125)OpenVibers · 24 days ago
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Scraplandia's first steps get a waypoint: an arrow and a distance toward the nearest pile, oak, deposit or scrap with something left, else a landmark zone (The Forest, The Quarry, The Scrapyard, editable in the map), and the recovery bird for the haul (#124)OpenVibers · 24 days ago
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Scraplandia: an empty node says so ('Loose Stones — picked clean, back within 2 mins', a felled oak grows back) in place of 'E — gather' that did nothing; a production play-test hit an emptied gate pile (#123)OpenVibers · 24 days ago
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Scraplandia: a friendly warden or townsperson's prompt is their name, not 'LMB attack'; wildlife says 'LMB hunt', Rustjaw keeps '⚠ — LMB attack' (#122)OpenVibers · 24 days ago
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Scraplandia merges its statics for drawing (one material per texture per 32 m square): in town, statics 165 draw calls to 44, shadow casters 439 to 178, the frame ~400 to ~230 (#121)OpenVibers · 24 days ago
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Scraplandia: far avatars stand on their feet (the merged copy's parts went through their joints twice: a clone keeps its parent) (#120)OpenVibers · 24 days ago
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Scraplandia: far avatars (NPCs and remote players past 18 m) draw as one merged copy of themselves and skip animation, in place of ~14 meshes each; town's NPCs went from 150 draw calls to 4 (#119)OpenVibers · 24 days ago
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Scraplandia: the shadow map is redrawn every third frame (and at once when its box moves) in place of every frame, which cost about 390 draw calls in Scrap City and halved the frame rate (#118)OpenVibers · 24 days ago
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Scraplandia's town props look like things: stalls with awnings and goods, framed crates, hooped barrels, a workbench, a still, planters and a campfire with a flame, each one vertex-coloured mesh (one draw call), in place of their collision shapes in one flat colour (#117)OpenVibers · 24 days ago
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Scraplandia's NPCs look like people: wardens, townsfolk and Rustjaw wear the players' avatar dressed by archetype and varied by id (they walk, turn and flinch), and hares are small faceted hares, in place of a tinted box with a box head (#116)OpenVibers · 24 days ago
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NPCs in the map: the editor places wardens, townsfolk, hares and Rustjaw thugs, the server follows the map's spawns at boot and on live saves, and Scrap Island gets 26 in place of 7 (#115)OpenVibers · 24 days ago
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Scraplandia: something flies off a hit, wood chips off a tree, grit off a rock, sparks off scrap, leaves off a bush (a swing changed nothing on screen until the server moved a count), never toward the camera (#114)OpenVibers · 25 days ago
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Scraplandia has sound: footsteps by surface, a jump and a landing, the swing and the hit (wood, stone, scrap, people), pickups and level-ups, and wind, rain, birds by day and crickets at night, all synthesised in the browser, with a volume slider in Settings (the game had no sound at all) (#113)OpenVibers · 25 days ago
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Scraplandia in first person and at night: the right fist closes on each tool's grip with the forearm out of the lower-right corner (it stood upright in front of the tool, a flat block in the corner), the moon lights the night from above (the light pointed up out of the ground), and the status line moves under the OpenVibe button (#112)OpenVibers · 25 days ago
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Scraplandia: a first-steps checklist for new scrappers (gather, a Stone Axe, an oak, the quarry, the scrapyard, a haul) and branch and stone piles just inside every gate (#109)OpenVibers · 25 days ago
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Scraplandia gets a world: Scrap Island (a walled city, scrapyard, forest, quarry, ridge, lake, farm and beach) as an editor map document, and two engine fixes: lamps no longer black out every surface, and terrain paint layers show (#106)OpenVibers · 25 days ago
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Games M6: KTX2 surface textures — compressed on the GPU, decoded in workers, a quarter smaller; decoder vendored, JPEG fallback (#70)OpenVibers · 29 days ago
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Games: the casual line's kit and Vibe Heroes, an idle hero collector at /play/vibe-heroes (plan T22) (#58)OpenVibers · 30 days ago
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Games: Scraplandia Haul, extraction points on a weekly board with achievements (#49)OpenVibers · 12 Oct 2026
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