Commits
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openvibe-contracts v0.213.0 (was v0.212.0) (#146)OpenVibers · 19 days ago
4dc35d2 -
openvibe-shared v4.11.0 (was v4.10.0) (#145)OpenVibers · 19 days ago
34bbb7d -
openvibe-contracts v0.212.0 (was v0.209.0) (#144)OpenVibers · 20 days ago
d649d5c -
Games serves the shared page shell's web app manifest and touch icon (/steam, /updates and world pages logged a manifest 404) (#143)OpenVibers · 20 days ago
81bbe33 -
openvibe-shared v4.10.0 (was v4.9.0) (#142)OpenVibers · 20 days ago
87a4787 -
STATUS names the SDK and Shared it pins: v0.62.0 and v4.9.0 (it said v0.60.0 and v4.4.0) (#141)OpenVibers · 21 days ago
45175ac -
openvibe-sdk v0.62.0 (was v0.60.0) (#140)OpenVibers · 21 days ago
20a790d -
openvibe-shared v4.9.0 (was v4.8.0) (#139)OpenVibers · 21 days ago
023cb51 -
Achievement counts use the readable success twin (var(--success-text, var(--success))) (#138)OpenVibers · 22 days ago
a1c7479 -
The client's cyan text uses a deeper cyan in light themes (#22d3ee read at 1.7:1 on a light page) (#137)OpenVibers · 22 days ago
2b3948f -
openvibe-shared v4.8.0 (was v4.4.0) (#136)OpenVibers · 22 days ago
01a620f -
STATUS names Games' real pins (contracts 0.209, SDK 0.60, Shared 4.4) and what shipped since 10-14: M4 and M5 are deployed, Play, creator worlds in Search and Steam lists from Sources (#135)OpenVibers · 22 days ago
adbf89b -
The OpenVibe.Games home shows what is happening: players online, the top boards, achievements and who earned them, new and most-visited creator worlds, Steam's top sellers, deals and new releases, how it works and a FAQ, all rendered on the server (#134)OpenVibers · 22 days ago
f02ff8f -
openvibe-contracts v0.209.0 (was v0.205.0) (#133)OpenVibers · 23 days ago
6d5e963 -
openvibe-sdk v0.60.0 (was v0.50.1) (#132)OpenVibers · 24 days ago
2888494 -
Scraplandia achievements past the first haul: The Goose's Trust (a contract), Green Thumb (a harvest), Journeyman and Old Hand (skill levels 5 and 10), from server-confirmed milestones through the progress writer and on to OpenVibe.Play (#131)OpenVibers · 24 days ago
57a3989 -
Scraplandia's first steps: drink at the shore, cook a trail stew, hammer sheet metal and sell at Goose's post between the quarry and the haul (thirst and hunger ran out with nothing saying how to drink or eat, and the town's stations went unmentioned); waypoints point at props (#130)OpenVibers · 24 days ago
5ff44fd -
Creator worlds page: Open Graph and Twitter tags, so a shared /worlds link has a preview (#129)OpenVibers · 24 days ago
4798f92 -
First steps: a Craft a Stone Pickaxe step after the axe, and the gather hint asks for five stones (nothing said to make a pickaxe before the quarry, and one stone finished gathering) (#128)OpenVibers · 24 days ago
0e1b97b -
Salvage Rush's arena looks like a scrapyard pit: a plated wall with corner lamps, scrap heaps, crates and drums clear of the scrap spots, and a spawn pad (it was a bare floor with four coloured boxes) (#127)OpenVibers · 24 days ago
a8f6d16 -
Salvage Rush runs no NPCs: a world definition can name its own (npcSpawns, [] for none), and the arena did get the procedural world's townsfolk, warden and Rustjaw thugs (#126)OpenVibers · 24 days ago
4d51707 -
Scraplandia on a phone: with touch controls showing, the hotbar sits above the buttons, the bars above the stick, the waypoint under the OpenVibe button and a compact first-steps panel at the top right (the controls covered the panel and the bars sat on the hotbar) (#125)OpenVibers · 24 days ago
944758f -
Scraplandia's first steps get a waypoint: an arrow and a distance toward the nearest pile, oak, deposit or scrap with something left, else a landmark zone (The Forest, The Quarry, The Scrapyard, editable in the map), and the recovery bird for the haul (#124)OpenVibers · 24 days ago
7e8228d -
Scraplandia: an empty node says so ('Loose Stones — picked clean, back within 2 mins', a felled oak grows back) in place of 'E — gather' that did nothing; a production play-test hit an emptied gate pile (#123)OpenVibers · 24 days ago
66197d2 -
Scraplandia: a friendly warden or townsperson's prompt is their name, not 'LMB attack'; wildlife says 'LMB hunt', Rustjaw keeps '⚠ — LMB attack' (#122)OpenVibers · 24 days ago
d4492d7 -
Scraplandia merges its statics for drawing (one material per texture per 32 m square): in town, statics 165 draw calls to 44, shadow casters 439 to 178, the frame ~400 to ~230 (#121)OpenVibers · 24 days ago
2b0840c -
Scraplandia: far avatars stand on their feet (the merged copy's parts went through their joints twice: a clone keeps its parent) (#120)OpenVibers · 24 days ago
0aa7bca -
Scraplandia: far avatars (NPCs and remote players past 18 m) draw as one merged copy of themselves and skip animation, in place of ~14 meshes each; town's NPCs went from 150 draw calls to 4 (#119)OpenVibers · 24 days ago
4c7a119 -
Scraplandia: the shadow map is redrawn every third frame (and at once when its box moves) in place of every frame, which cost about 390 draw calls in Scrap City and halved the frame rate (#118)OpenVibers · 24 days ago
2c518cb -
Scraplandia's town props look like things: stalls with awnings and goods, framed crates, hooped barrels, a workbench, a still, planters and a campfire with a flame, each one vertex-coloured mesh (one draw call), in place of their collision shapes in one flat colour (#117)OpenVibers · 24 days ago
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